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Spider man 2002 pc
Spider man 2002 pc





spider man 2002 pc

But the prototype I managed to come up with then was pretty crappy, so we did not switch horses mid-stream." I wanted something a little more realistic.

spider man 2002 pc

It's practically flying with just cosmetic webs shooting up to the sky. "I think we were about six months into Spider-Man 1's development and I wasn't happy with the swinging as it was. "It was something I wanted to get in on Spider-Man 1," Fristrom says. He created one of gaming's most beloved and enduring movement systems, and he did it nearly a year before Spider-Man 2's development began in earnest. His favourite suit is the classic red-and-blue.įristrom came up with the idea for Spider-Man 2's swinging system, built its prototype and piloted it to completion as technical director. Fristrom's favourite Spider-Man villain is Norman Osborn, but only when written by Brian Michael Bendis. Spider-Man 2 is a tantalising playground of needles to thread, a true-to-life Spidey simulation - and we have a designer called Jamie Fristrom to thank for it. It's the swinging, the sheer exhilaration of flying over, around, between and often smack into buildings. It's not the amazing cast of villains, either. It's not the balloon kid or pizza delivery side missions. More than 13 years later, it still holds up as a yardstick for both Spider-Man and superhero video games. Treyarch's Spider-Man 2 was first released on 28 June 2004.







Spider man 2002 pc