

People with concussions often report a brief period of amnesia or forgetfulness, where they cannot remember what happened immediately before or after the injury. In my original review, I focused on how from the atmosphere, setting, and aesthetics The Callisto Protocol is undoubtedly the spiritual successor to Dead Space, but it’s almost as if the game realises this and tries to pivot violently the other way, leaving a confused and messy horror that tries too hard to force an experience only to, sadly, avoid one entirely.A concussion can affect memory, judgment, reflexes, speech, balance and muscle coordination. Too much playtime consists of, well, very little actual playtime. If you’re not shimmying through a tight space, you’re crawling through yet another vent if the combat isn’t glitching, you’re forced into a ‘cinematic’ grab and, until recently, if you weren’t doing any of the above, you were in an unskippable cutscene. In fact, its biggest issue is just that, so much control is taken from the player. There are moments where just as I feel like I’m enjoying myself, the game reminds me that it doesn’t actually want me to play it. The Callisto Protocol has its potential, but, the more I play, the more frustrated I get.

So, after multiple replays, several increasing difficulties, and various DLC (one of which kills any potential future for the property), I felt compelled to do something I’ve never done before: change my rating and update a review… Developer (Platform): Striking Distance Studios (PlayStation 5)
